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2009 E-Lacrosse Feature: Longest game in history is bad news for DVR viewers

If you recorded last week's Maryland-Virginia overtime thriller on a digital video recorder, it was just as long as every lacrosse game -- two hours.

That is because TiVo and other digital video recorders allow for a two-hour time slot for lacrosse games. When is the last time a lacrosse game was exactly two hours long? I'd say never.

Most people who use these devices have figured out that you need to record the game and the next program in order to catch the end of any game that has penalties and timeouts.

The Johns Hopkins-Virginia matchup last week was cut off with 11 minutes to play in the fourth quarter and the score tied at 15. For better or worse, the audience was left to imagine how bad Hopkins had to choke in order to score no points over the final stretch of the game while allowing Virginia the one goal needed to win, after a high-scoring game up to the point when my TiVo stopped.

Now, I am sure that fans of other sports experience the same thing.

I do, when it comes to basketball.

I also believe the technology TiVo has at its fingertips could easily monitor when a show was actually finished -- instead of when the television schedule said it would be over -- and keep recording our games when they go long. They just haven't done this. It's my pet peeve of the year.

Additionally, I missed the end of the Syracuse-Loyola clash this weekend, in which the local team almost knocked off the NCAA defending champion. Loyola was up 12-9 with 7:26 left when TiVo became disinterested. TiVo is certainly not a fan of college lacrosse.

If I lived in the TiVo world, however, all three games would have been won or tied by the local team when the recording stopped. Of course, the games finished after the recording and the area schools lost all of them in exciting finishes -- or at least that's what we were told.

April 1, 2009
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